Roadmap
The path ahead.
Roadmaps communicate intent, not promises. Shipped means shipped; planned means planned. We never list untested work as done.
Now
In active development 4Hero Play (browser hub)
NowA playable voxel world in the browser with pack injection, a free pass and world saving.
Unified documentation
NowRoll every product's docs into one searchable platform at /docs.
Ecosystem build tooling
NowShared multi-version build conventions across all Fabric projects.
CraftPilot data layer
User accounts, projects, and schema migration.
Next
Upcoming 5Hero Play multiplayer
NextA self-hosted relay so lab machines can join the same browser world.
Hero Play cloud saves
NextSync browser worlds to the Hero Account so builds follow you between machines.
Hero Agent as AI backbone
Hero Client AI and Redstone Debugger consume the shared router.
Hero Client multi-version
Real per-version builds instead of relabelled jars.
DPT ecosystem theming
NextOne visual identity across Hero Client and the mod suite.
Later
Long-term vision 4Hero Launcher
Universal launcher and ecosystem front door.
Hero Renderer
Next-generation rendering framework.
Account system
LaterAccounts, downloads, and launcher sync across herostudios.dev.
Community hub
LaterForums, showcase, and collections.
Product roadmaps
Milestones per product
HeroOS 49%
Paging, heap, GDT/TSS, IDT, PIC/PIT with self-tests.
Keyboard, mouse, RTC, and user mode.
Loadable kernel modules.
GUI, shell, filesystem, and real-hardware boot.
Hero Play 49%
World, movement, inventory, crafting, missions, mobs, survival and creative.
Tool tiers, smelting, storage and respawn points.
Biomes, caves, ores, lighting, water and weather.
Cloud saves through the Hero Account and online rooms.
HeroSync 45%
Real builds for 1.21–1.21.11 plus 26.x.
Deepen runtime version adaptation beyond build-time matrices.
First-class integration as a Hero Client module.
Redstone Debugger 45%
Core recording, timeline, and analysis engine.
Build real live-graph edges and network visualisation.
Collaborative and remote debugging transport.
Pack Merger 45%
Core merging with in-game GUI.
Visual before/after previews of resolved conflicts.
Server-side and scripted merging.
Bucket of Everything 45%
Bucketing entities with data preservation.
Per-entity rules and edge-case handling.
Build once upstream mappings are available.
Creeper Eater 45%
Hunting AI + config.
Tuning, rewards, and defeat states.
Ties into Hero Studios creator tooling.
Creeper Eater: Ultra Hard 45%
Relentless pursuit + devour.
Spawning curves and audio cues.
Leaderboards and creator tooling.
CraftPilot 45%
Cross-platform app with AI chat, planning, and analysis.
Real-time world overlay and admin tooling.
Shared projects and multiplayer features.
J2B MC 45%
Bedrock connection layer, handshake, and encryption.
Xbox Live auth and verified real-server joins.
Broaden Bedrock behaviour coverage.
Shorts Veinminer 45%
Flood-fill breaking with chunk safety.
Per-block and per-tool rules.
Server-side variant for SMP.
README.md 45%
Lexer, parser, and renderer.
Editor, undo/redo, and autosave.
Deep library and search features.
Better Dynamic Crosshair 45%
Context colors, tooltips, glow indicators, public API.
NeoForge/Quilt and 26.x builds.
Hero Studios design language and pack integration.
Hero Renderer 45%
HGFX, frame graph, chunk renderer, visuals, adaptive performance, Vulkan.
Path tracing, GI/SSGI, clustered lighting.
DLSS/FSR and Hero Client integration.
Default Purple Theme 45%
GUI, HUD, and title screen in purple.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Cyan Theme 45%
GUI, HUD, and title screen in cyan.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Gold Theme 45%
GUI, HUD, and title screen in gold.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Green Theme 45%
GUI, HUD, and title screen in green.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Lime Theme 45%
GUI, HUD, and title screen in lime.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Magenta Theme 45%
GUI, HUD, and title screen in magenta.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Orange Theme 45%
GUI, HUD, and title screen in orange.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Pink Theme 45%
GUI, HUD, and title screen in pink.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Red Theme 45%
GUI, HUD, and title screen in red.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Default Yellow Theme 45%
GUI, HUD, and title screen in yellow.
Shaders, particles, and sound polish.
Consistent identity across Hero Client and mods.
Hero Agent 32%
Routing, capability inference, and rate limiting.
Power CraftPilot's assistant with the shared backbone.
Hero Client and Redstone Debugger consume the backbone.
Hero Client 31%
Complete all 200 specs across the 15 modules.
Automated builds for every supported Minecraft version.
Deep integration with HeroSync, Hero Agent, and DPT.
Bring Hero Client to NeoForge without a rewrite via the Platform SPI.
Hero Launcher 13%
Launcher architecture and instance model.
Version management and launching core.
Ecosystem account, sync, and Hero Client installation.
Now
4Hero Play (browser hub)
A playable voxel world in the browser with pack injection, a free pass and world saving.
Unified documentation
Roll every product's docs into one searchable platform at /docs.
Ecosystem build tooling
Shared multi-version build conventions across all Fabric projects.
CraftPilot data layer
User accounts, projects, and schema migration.
Next
5Hero Play multiplayer
A self-hosted relay so lab machines can join the same browser world.
Hero Play cloud saves
Sync browser worlds to the Hero Account so builds follow you between machines.
Hero Agent as AI backbone
Hero Client AI and Redstone Debugger consume the shared router.
Hero Client multi-version
Real per-version builds instead of relabelled jars.
DPT ecosystem theming
One visual identity across Hero Client and the mod suite.
Later
4Hero Launcher
Universal launcher and ecosystem front door.
Hero Renderer
Next-generation rendering framework.
Account system
Accounts, downloads, and launcher sync across herostudios.dev.
Community hub
Forums, showcase, and collections.